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Did you check the issue on Unity3D version 5.0.2f1 ? It runs fine on Unity3D 5.0.1p1.
Its a very simple issue, just put any WSA compatible plugin in metro folder, and try to build for WSA. It won't compile.
I think it...
I have 2 dlls one for windows store platform under plugins\metro\ folder and the other one for Editor under plugins folder. But I got the errors...
Thanks Tomas and Aurimas for your support, Repairing VS2013 solved my problem.
I already have installed visual studio 2013 for windows, I am able to build the app for windows store platform for SDK 8.1, Phone 8.1 and...
Yes I have both the folders 8.0 and 8.1. Here is the snapshot of my folder :[ATTACH]
Yes I install it from here https://msdn.microsoft.com/en-us/windows/desktop/hh852363.aspx
and after installation I got Success message that your...
I am getting the same error :
Could not start compilationException: 'C:\Program Files (x86)\Windows...
When i am building App for Windows Store and SDK set to Phone 8.1, I am getting this error ::
Could not start compilationException:...
O.K and thanks Tomas for your support.
So this a bug in unity. When 5.1 releasing .
Yes it works like a charm. Without any error, Without any warning.
Yes it is present in the project. And My project is using various methods of this dll. I made this dll in visual studio 2013.
Here is my output window :
And the Line which is not fully covered in the snapshot :...
The errors are :
and one more error comes :
Could not copy the file "path_of_project\bin\Store...
My architecture is x86, and there are 3 projects in the solution.
First one builds successfully. But second and third gives the above error.
Architecture means ? Where to find it and right click on what and where?
I am building project with Debugging c# project check, project builds...
I also get warnings :::
Thanks tomas for reply, how to check that.
When running my Win Store Apps project without debugging c# project check, it works fine. But when running it with debugging c# project check, it...