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I have the same question, i did some testing and found some weird results.
I'v created an empty project that just shows "finished loading" after...
I'm on Beta 5.6.0 B6
Build target is WebGL
I'm trying out the updated testrunner which now include PlayMode Tests.
What i did is create a new Test
Class with attribute :...
I made an custom component which inherits from AssertionComponent, in the start i use the following :
We are implementing the unity test tools into our project. we migrate our tests from Specflow and NUnit.
the Unit tests are...
I have posted some video's that show the features of the tools available in PixelTools
any updates on this ? i seem to have the same problem...
Version 2.0 release
- Grid and snap functionality
- Button style bubbles down into editor
- Label style bubbles down...
Just started some android plugin tests. i have a couple of question i'm not able to solve right now.
Just wanna open the gallery...
We have been using a couple of features in this tools for a while, thus i though i'd make an version to go on the...
I am experimenting with the terrain shaders, alto the look good i get these warning :
"Shader wants tangents, but the mesh doesn't...
Cool!! nice work!
Thanks for that "float4 _specular_color;" was a real DUH :)
Still something is not working (left is the shader im working on)
Im trying to create a shader based on the log post below :...
Looking good! What techniques are you using ?
order mine in january, same story. nothing heard...
i tried some pathtracing in unity, all comes to speed of collision checking.
from what i can see that example only tests boxes and sphere (wich...
TD always good!
i have included the .dll's i have used. (put them in the Plugins folder) perhaps they work for you.
We also had some problems figuring out the...
1) Define a static variable
2) cache the reference component in the start function (so in start do the getcomponent), then get your variable