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can i make character controller have weight. so when character land on a "seesaw", the seesaw will be affected by this character controller's weight
quick question. can eyes and lips be animated? make them blink and speak.
very interesting ai system
does this work with generic/ non-humanoid characters and enemies?
1.i am thinking the dead limb is not really dead :) it can have animation with puppetmaster. if i want to archive this , then i guess i have to...
does this support generic character or just support humanoid character?
what if after some game events, i only want to leave upper arm and lower arm muscles, and get rid of all other muscle including...
i have seen you have "public void SetMuscles(Muscle newMuscles)" in your code. however you haven't implemented it in code. have you done...
can i change "target model" or "targe texture" to a specific model , then i manually call "HandleHit" to put a decal on that model. then...
Actually i am talking about tessellation on decal paint. If I can have tessellation on decal paint, then the wound paint can have depth effect....
i brought your asset several weeks ago.
but i can not figure out how to use Tessellation on the decal with this asset.
can you teach me how.
very interesting asset. i have a question though. is there anyway to just cut out upper arm or forearm or even just hand as a separated skinnedmesh?
before I buy, I have some questions. @Darkcoder
I saw the demo. we can paint on a flight when a collision happens, and we can...
thank you for your quick reply.
two more questions.
1.if a player punched a monster, and softbody script generates a "big dent" on the surface of...
great asset. before i buy , i maybe have some questions.
1.is it possible to deform a skinnedmesh based upon physics collision . for example, if i...
very informative post.
do you have any more updates to share? can't wait to learn more
this is the the correct way to fix this issue in cardboard. wrap mode to clamp only is useless.
thank you for your reference.