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Can you please give short explanation about magic happens on next part of shader "Hidden/Paint in 3D/Sphere":...
I'm trying to implement sphere brush which doesn't paint back mesh surfaces (back to the raycasted paint point, see attached pictures).
Hi, Darkcoder! Thanks for cool asset!
Is there a way to calculate which part (in percents) of paintable texture repainted?
I have tried P3dTeam,...