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Symbol(s) not found for architecture arm64"
clang: error: linker command failed with exit code 1 (use -v to see invocation)
You probably just...
I'm trying to access any C# classes, methods, or guide that shows the resolutions of the display in the Camera Gallery. For example: iPhone 6's...
Cave Dash by Sick Interactive Games
Utilizes the new Metal Graphics API -> 2D
@ExbowFTW It works, but that's not the issue. . The issue is that you WANT to enable bitcode since it optimizes your app further, by apple.
@Meltdown this seemed to be the issue. Confirmed.
Great, thank you
Apple states that you must have ENABLE_BITCODE turned on so that they can optimize your app when submitting to iTunes
@JKasten Thanks! But when I import the package, errors are thrown showing that I'm missing OneSignalPush.json
@sfjohansson Thanks. I'm looking at my info.plist file, and it states, "Required device capabilities" ->
item 0: armv7
item 1: metal
As long as I...
What would be the platform requirements?
Metal requires iOS 8 and an >A7-based device (iPhone 5S,6,6s, iPad Air, Retina iPad Mini etc..).
Why would this be the case? Using the same shaders.
I'm using 5.1.2p1 and I'm getting the crash/freeze with no errors also. It can't handle my loaded sprites anymore. Currently trying to use...
Has anyone submitted a bug report for this? I'm experiencing the same issue too on iOS only.
Using Unity 5.1.2p1
iPhone 4S (still testing on others)
I'm forced to change "Enable Bitcode" in xcode build settings to "NO", because of an error it is producing. "OneSignal.o does not contain bitcode,...
I'm experiencing this issue, but my game doesn't freeze. Splash works fine, then it hits the main game scene. Crash and states lost connection to...
I'm actually experiencing a similar issue and still am trying to figure it out. Try enabling all exceptions to see if there is an exception that...
This is regarding all iOS simulator builds and on the iPhone 4S device build.
-using latest OSX, xcode version,...