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an update on helicopter physics controller and destructable environment
i have added an attack chopper with rockets etc, realistic helicopter physics, incockpit, machine gun
[IMG] [IMG] [IMG]
yeah, the bloom too needs taking off. its until someone here comments that i actually notice these things... ty Eric
Just thought i would update you guys on my progress with rtp in unity 5[IMG]
anything i should tweak? i have updated photos in original post
just learnt how to make dirt roads in rtp, i just create plane and blend. sweet. the problem is that i never get unity 5 to pass that...
what happened to my skybox?
[ATTACH] ok, managed to port to unity 5. hmm speedtrees look great[ATTACH]
just a few trees/foliage(banana tree).
Ive opened this thread to showcase my kbs map (WIP) here are the most recent updates. the rest i think i posted in my profile.
please comment on...
wow, i abandoned my helicopter game coz i had to make massive terrains so as you cudnt see edge of terrain+play with fog. so my navmeshs would be...
hmmm, i use color correction, bloom, ssao and vignetting.... hmmm, what would you advise. i noticed as well something is off but cant put my hand...
what is the workflow for creating proper displacement maps. i have a flat 2d texture and im using crazybump to create the normal and displacement....
wow, major overhaul.
i havent even got unity 5. ok, looking forward. i think everyone will be looking to convert current unity trees to afs trees...
i did that, in photoshop went to channels, added alpha then painted the side where the bark resides to white(lefthalf), or am i doing it...
Hi Lars, tried to convert unity tree to afs tree, i followed your directions to the best of my knowledge. somehow, its not looking great for me,...
i use this tool daily and love it. thank you.
love ur grass texture...
Tom, everytime i use exit unity and come back my blended materials(water_flowmap_hb) have to be synced with terrain to get the underlaying terrain...