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in the Unity community.
it has an option "enable GPU instancing"
not sure if that is the same as indirect instancing
does that work with shader forge?
check the material for your tree billboards. you may have to tweak the render queue value. when multiple transparent materials are drawn on top of...
having that many network identities is ridiculous. doing such things at a voxel level is going to have terrible performance, and already does even...
not sure what you mean by terrain engine but rendering each voxel as a cube is really naive
going to pass on this one
isn't that really bad to do?
are your chunks one mesh or just a lot of cubes?
does this hold together well if you walk out very far? concerned about unity using floats for locations, whereas minecraft uses doubles
is this the engine no man's sky used?
in Jump() and Roll() the condition checks are using magic numbers instead of getting the value from the variables. line 80 and 99 in...
any ETA on the 2.0 update? and will current content packs carry over or become a waste?
fingers crossed for a black friday sale ;)
not that it's not worth $100 but my credit card is already hot to the touch :eek:
yeah that is true, and some may just use them for prototyping
yeah i would probably retexture them. but I wonder if it would get to the point where even that isn't enough
only thing that worries me about the village assets is that if they become too popular then the games that use them won't feel unique :oops:
imo Gaia really needs multi tile support to stay competitive. any chance you can work on that next?
I use this free program to manage partitions
multiple tiles work like one big tile, just divided up into pieces
the nodes you make will apply to the tiles as if it were one big one, but you...
your best bet is to look at whats being developed on the roadmap
there are 3 trees in the speed trees package. you should be able to use them. make sure you click the T button to enable tree generation