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The patched file failed to import; BTW, The file downloaded is only 3k
Failed to import package with error: Couldn't decompress package
Take too much time to build eachTtime. I think the repository cloning action should only happen once right? So why it took so long? I need only...
It restart, and log out again
1: Build was canceled
2: ERROR: Error cloning remote repo 'origin' : Could not clone...
If the ssh key is wrong, should the building process stop and tell me immediately?
First build , iOS log out
1: ERROR: Error cloning remote repo 'origin' : Could not clone firstname.lastname@example.org:repos/unity3d
As described in title.
After TcpClient.BeginConnect, the client connected to our server successfully. How ever, when I want to send some bytes to...
Fully understood now. Best wishes for IL2CPP ^^
I still could not understand, why AOT preventing Unity from updating mono? Is the current mono in Unity for iOS not AOT?
However, some module is missing in this binding.
For example: ReplicaManager3.