A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
so each client can open a socket to the server and receive clients? but you can open and connect to the server socket?
Looking for p2p solutions!
Can tell what is p2p solution for unity 5
as I understand the standard p2p network ?
I know that websocket works in webgl on other platforms!
but I'm interested in p2p solution
and p2p is the solution which will work on webgl and in other environments?
and there p2p solution that will work on webgl in other environments?
new unet works in webgl?
and generally unet arranged on the principle of p2p?
wow! it is possible the link? and what do you have suggestions why it doesn't work?
I would like to make an online realtime game with WebRTC but I do not understand is there support for WebRTC when exporting to exe,android,os...