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I bought your plugin long time ago. Currently my project is on 1.054 version of text mesh pro.
I cant upgrade to newer version.
What im doing:...
There is a limit of vertices per drawcall http://forum.unity3d.com/threads/16-000-vertices-the-new-limit-for-dynamic-batching.127374/
Also if im...
Hi. Where i can get list of effects that work with spritesheet atlas? Before i will buy this.
Got the same issue in last unity update. Any news about this?
When moving camera, mesh of line is changing like object but in camera view stay the same size compare to viewport. So if i want my lighting bolts...
Why 3d lines change their width, when camera change distance from them?
Sorry for forum spam, but i cant find this in docs.
How can i change sorting layer of mesh render 3d line? Is there a link to mesh render in...
So what is the right approach for me. Stay with 2d lines and canvases or switch to 3d lines? I need good performance so 2d lines is better, but i...
VectorLine.SetCanvas: canvas must be screen space overlay or screen space camera
So now i cant use WorldSpace canvases for 2d lines? Why?
Wow... Seems vectrosity not updated with unity manager...
I was using vectrosity 4.2... :D
Now its updated and a lot of code broken... With...
This is giving me garbage and spikes
public void Update()
for (int i = 0; i < points.Length; i++)...
Im updating points like this:
public List<Vector2> points;
for (int i = 0; i <...
Seems i got a lot of garbage when updating lines.
Im using smooth color and smooth width. How can i avoid this?
Yesterday i made a build for mac. Near the same graphical bugs appear when particles are drawn. Im not sure but Seems some part of this bugs stay...
Karl, thank you. Just tried 5.3.4p6 and all ok!
There is 5.3.4p5 patch. Is this fix included in p5?
Not helping in real scene and not helping in "bugparts2" project. :(
So i need to open new bug? Or i just can add build here?
1) Download project from this post "bugParts2"
2) Open project (only in 5.3.4p2 or later...
Im getting this issue only in scene with standard unity water with reflection+refraction cameras. Changing their positions not helping. Maybe...