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Hey, I'm having a similar issue. Did you find any sort of solution to this?
Did you figure this out? Is it by design?
Unsure if this will work for you but upgrading to 2017.2.1f1 fixed for me.
Also looking for a solution to this.
Hey guys. FYI a bug has been submitted and has been reproduced on Unity's end, although this was about a month ago and I haven't heard anything...
Did you get anywhere with this?
Thanks @firtina, I uploaded a sample project with the problem a few days ago. I'll pm you the link.
Update: Tomorrow I'm going to try and strip down a copy of the problematic project, keeping only the audio and asset bundle functionality....
Thanks for your response. Unfortunately I can't attach the project due to an NDA.
The issue regarding iOS10 32bit specifically seems to...
Has this been released in a patch yet @firtina ? I don't think it has but in case I've missed it :p
Thanks @firtina - we're all looking forward to that, i'm sure :)
I completely agree, it's held us back from releasing an otherwise ready app for the last month, which nobody is happy about!
We're building for...
I'm afraid not @SomeTallGy
I've emailed support but it seems they're blind to it because the ticket was previously closed.
I'm aware this is the forum and not the issue tracker, but the following issue has regressed, several people have noticed it but we cannot...
@ekt as a temporary fix I found moving SceneManager.LoadScene/Application.LoadLevel into Start worked for me.
Shortly after posting last night I also found calling SceneManager.LoadScene on Awake caused it - moving to Start fixed for me. Actually I've...
I too am using DOTween - also various P31 plugins, StoreKit, Admob, Etcetera. Mine is a large project, iOS, running on mac 10.11.1.
That emulation fix didn't work for me either. Slowly losing my mind with Unity crashing the majority of the times I hit play!
I'm having the same issue unfortunately and I can't send my project as it's belongs to a client. Nightmare, hoping it's common and we get a patch...