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I'm having a pretty big issue with the SpeedTree shader with Alloy 3.4.1 on Unity 5.4.0p4
Just testing with the sample trees from...
Visual Studio 2013
Not sure I'll actually finish this, but I had the idea and ran with it anyways.
I'll have you know, I only finished this at 5:48am whilst half my face has quit on me and has fallen asleep.
This was primarily inspired by some...
Not revealing the whole thing yet. But here is a vertical slice. Still a TON to do, argh!
@Frogames That is super charming. =)
I'm still in this... just waiting to hit a milestone before showing more screenshots. Doing a lot of...
@Thomas Pasieka We'll see. ;)
1,793 vertexes left to spare. Probably more if I optimize the meshes a bit more. If your meshes don't move, you can...
Part of something quite a bit larger..
Model is at 1,806 verts. Normal map applied.
Joining in this time.
I have a quick question though. 5000 verts as reported by Unity in the scene, or 5000 verts as reported by whichever...
Hi, and thanks!
The Unity 5 output from Substance Painter shouldn't be used with the Metalness shader. It's for spec/roughness.
I was using...
So I've been having a lot of fun with Substance Painter and Lux. Been working on this guy for the last couple of weeks. He'll be in the asset...
Can't say I have time to participate, yet again, but a few ideas that anyone is free to steal or iterate upon.
Tardis Crate (It's...
I'm actually getting this error as well, and it doesn't seem to matter how when or where I save the scene. Before trying to ever bake the cubemap,...
Firstly great job. Easily the best structured and most well thought out tweening engine I've used so far.
I'm having a peculiar issue...
I'm having a small problem that I hope someone can help with?
I have a rigidbody object. Parented to it is another object which is not a...