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I've been working on a 2d game. I like the sprite system...but they need to optimize the draw calls. It should only be 1 draw call per sprite...
A workaround is to define an extern method somewhere in your xcode project like:
extern "C" void _Z27NotifyAutoOrientationChangev()
Any news on this? Things work if I wipe out the appcontroller.mm calls to this...but that's not a solution.
Hi Ralph, please do post the example on how to get access to the stage. I'm in need of this!
Is there a way to get access to the stage with this release? How can I do an addchild from a method in .as that I want to call from unity?