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I'm 95% sure this game https://play.google.com/store/apps/details?id=com.mildmania.cattch was done with Corgi Engine, what you say @reuno ?
I want the inventory system too please..
amazing! I already retweet with my bots :)
Oh!, ok, thanks you @luispedrofonseca
Hi @luispedrofonseca, I have some problem when I try to run the example scene "TopDownShooter", well when I open the scene I an error "NavMesh...
@vetasoft, the V 1.7 look amazing.
Question.. do you know how I can detect if the device are slow?
but if I use "360x640" resolution then when someone with an Android "LG G3" with big resolution is going too see all tiny.
I think I...
@vetasoft, there is no way you can make a version LIGHT or Mobile of the "Water Distortion FX" for the OLD mobile devices version like the Samsung...
the multiplayer is based in Google RT-Multplayer? Photon? Unet? Forge?
hahahha.. look very nice/
Maybe you can put some coins in the game to buy characters..
Hi @vetasoft, I want to ask if the "Water Distortion FX" work in mobile? especially in old Android mobile like the Samsung Galaxy S3.
@Bridin, do you have APK for test in android?
the asset is dead?
@reuno, for example the "Anim 2D heroes asset" in the UAS supports the runtime of Spine but they do not include the runtime in the package of the...
there any chance you could ever include spine runtime support with the corginengine (because of the great qualities of the runtime.....
woww excellent @luispedrofonseca
via PM or via mail?
awesome!!! thanks @luispedrofonseca
I really need the same feature that @Rodiaz89 need.. :/
I can not guarantee 100% because I dont have Light2D, only I have SFSS
I do not see why they could not work at the same time, while not have the same name class or something