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Been a little while since this asset has been updated. Just checking, is it still being worked on?
Thanks a lot, I'll try it :)
Is it possible to set lighting normal mode while game is running?
Could you please tell me how to do it?
If an object has a kinematic rigidbody and I don't use rigidbody for movement , should I switch the syncVelocity or...
Happy to get this good asset. I have three questions.
1st. Dose it support custom algorithm for terrain generator?
For example: I...
Sorry for bothering you again.
1. If I wanna teleport a gameObject from one position to another, I know there's a method names...
Thanks for your DirectX 11 Grass Shader 2.0 Beta 1.
Dose it support Deferred path? I tested and it seems not?
OK, fine, game develoment is about compromise. Thank you.
Have the same problem with you, have you find any solution?
Just bought your asset and have some questions for you.
1.In my game, I used box collider for detecting if a player enter or exit a...
Thank you for your quick relpy.
Just watched your video and wanna know what kind of collier dose this asset support?
Just capsule? Can I...
Found your great asset and just one question before buy it.
e.g. There're a player and an enemy in the scene, both of them have...
Just bought it. I Test it by myself, the NPC is jitter and rotating like a fool, I can't find the reason.
@Polarith Hi There.
After reading the documents and watching the videos, I still feel very confused. So I have to ask some questions before I pay...
@Fuestrine Hi there,
In the SmoothSyncMirror script, there's a function names SendStateToNonOwners, which has two traverses in it.
The first loop...
Thank you, Vis2K, I've fixed it by myself.
I'm looking forward to the next great update.Hope it coming soon.
@vis2k Hi there,
Just downloaded this thread: "https://github.com/vis2k/Mirror/commit/400382be761aa95f9ff0b4e48a75561dbed94f38" .
When will the deferred rendering be supported?
No matter what others say about Mirror, after a few days of testing, I wanna say that I like it. Many thanks for your effort.