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Would it be poosible to write to a txt? Then the hurdle lies in the interpretation of the file, not the creation.. am I wrong? and yes, in JS...
did u make it work?
Ok, thanx I will look into it as soon as possible.
It is supposed to be on a desktop! :) Its a project I run on uni with a touchscreen. The data collection of the users is to be translated with...
My idea is: Everytime a user i.e. clicks a button in a gui, this information is sent to a file(text/xml) for then later to be able do statistics...
Did you make it work?
Is there any way to generate an xml file from Unity. Just want to log some x,y,z positions and then plot them?
I am trying to instantiate a prefab from another obj. This instantiation needs to be relative to the parent, hence I need to use local...
But it does not work with a prefab. Any way to bypass this?
elveatles: How would you make the for loop then? I also though the syntax was right, but apparently the placing of the function wasn't. :)
the loop was to make the obj rotate instead of just setting the value.
I will have more functionality running when my statement is true, so right...
I have now been digging into rotating objs for hours now... no breakthrough
Basically I want to rotate an obj (a disc) by 180 degrees...
It works. Nice. Just copy the rendered lightmap out of the scene folder and rename it. Then do a new render with the other light active.
did you try getcomponent? or if it is a scene u want, then try load level
ohh, how would you combine this into a button? I cant see any variables, are they not needed? Im a newb ;)
Is it possible to have two baked lightmaps (i.e one from a sunlit scene and one from a moonlit scene), and then shift between them in code?
ohh, yeah I can see what you mean. Thanx for the input :)
Anyone aware of how to also switch lightmaps made from those directional lights....
I do, cos I drag my 'moonlight' onto my variable in the inspector. The code I posted above works.
It doesnt work. But thanks for helping :)
I copied most of my code from posts in here...