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The raycast code works (You saw the stuff I failed massively to edit), but it only works when I put objects into the variables.
What I tried to...
mmm.. that is tricky..
I use this script to get my raycast done
var target1: Transform;
var target2: Transform;
It seems to work, atleast the cube is under my finger and not in an arbitrary place :)
Basically I wish to just move the cube around on a...
Yeah, and hello :)
First of all I am trying to figure out how 'touch' works on android/Unity.
Basically I wish to move objects around on my...
1: to show that I was interested too
2: to keep it alive
Should I bump a new thread, would not make sense?
so no shadows at all, besides projector, lightmaps and texture baked shadows?
It was just an example. I just read somewhere that it is performance intensive to use the projector. And I want to make a little village, where...
Andeeee: Im struggling a bit to convert your nice dragObject script into something I can use for my Xoom.
I changed something in your script...
So is it possible to have bouncing ball with shadows, which are not made from a projector?
Btw, im on Android.
So nobody uses shadows when developing a game for anything below Ipad2? A game without shadows is like a whiskey without alcohol. :)
Is it impossible to have shadows on mobile. I know lightmapping, but what about moving objects?
Is there any possibility to have shadows on mobile?
How can people make games without shadows?! :)
var mainCamera : Camera;
var TopCamera : Camera;
function OnGUI() // handling the CAMERA SWITCH
thank you for the help. If I want to exchange MouseInput with touch on a tablet, do I simply put in "Input.GetTouch"?
I have seacrhed everywhere...
please share it :)
thnx for the nice post.
Do you know how to approach raycasting on a tablet. It seems that my program doesnt respond to that when I pput on my...
I have made a little tester to see what how my tablet handles Unity.
I have a working raycast from the references, where I translate an...