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if its Nvidia powered, shadows does not work on mobile...as far as I know.
thanks for the tip.
I am now using Lists.
The case is that I have a list with name and the coordinates in 3 float lists.
I only want latest...
Any ideas why I am getting this?
Just imported 3.0 after deleting the old files.
I am loading from xml a NAME of an object and corresponding X,Y,Z values for the object.
These are placed in separate arrays for me to...
did you solve it?
Did you manage to iterate? I have the same issues. :)
try to add a TBrotateTwist onto your wheel. Alternatively, try to change the 'target' in the pinchRotationSample.
I need more info for more...
try to explain it a bit more. What wheel, what circle shape? what did you do to solve it. etc..
My tablet (xoom) has a virtual home button which users accidently press. It is often causing the app to crash when I try to reopen it from...
What is your error?
Ive now spent two days trying to figure this out.
I have a gameobject with a jscript on which functions as a toggle.
On another gameobject I...
I also think this could be a viable solution. Havent had luck with it yet.
Exchanging what is the camera should be simple enough. But how do I...
@Spk: thnx a lot for your replies.
From an overall point I face some troubles atm.
I need to be able to rotate,scale and drag objects when I...
I have attached a crude drawing.
Basically I spawn objects on a plane and I have implemented pinchZoom and dragOrbit.
I have also...
Hey. I have attached PickObject (JS) to the mainCam and also the PinchRotationSample (C#).
I wish to change the 'target' in PRSample from whatever...
I am using UnityPaint as foundation for a drawing app.
It uses a texture2D to paint on, but I want to..via a button.. load/create a...
uhh. now we are talking! my next 'face-to-wall' moment happened when I tried accessing the OnBUttonClick method from my JS GUI script. I first...
How would you assign another camera to a var during run?
The scipt I wish to change the raycastCam in is not attached to the cams, they could be...
@Spk: specifically I need a way of assigning another cam to the InputManager. When I launch it is maincam, but thorugh a button I wish to jump...
transform.rotation = Quaternion.Lerp(fromRotation,toRotation,Time.deltaTime * lerpSpeed);