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is it possible to have interaction between various markers on one device?
following, is it possible to have a multiplayer solution on...
Is it possible to take benefit of some of the Android functionality for instance when compiling as an android app. AND how?
As an example: I have...
maybe add the delta(from start to end gesture) to velocity in a direction.
for instance add the distance*some value to the transform.position...
first. Do you know how to work with physics/does it work without FG?
second. If you use the TbDragToMove etc. you can access the...
sorry. I tried to delete the post.. How do I do that? :)
I am instantiating 2x of the same gameobject (fence poles)
Then I might end up having e.g. 5 pairs of poles with same names.
I have then...
that sounds interesting, can you share some more of this?
Im thinking that when e.g. sphere(clone) is touched it will be assigned as a...
I have an if statement looking for another Tag, just did not paste it.
Basically, how can you have a lot of objects with same scripts, but only...
I do that in a function that 'listens for Tap (touch input) <-- that works.
function OnTap( gesture : TapGesture )
//var a =...
been messing (up) with this for a while.
I have x amount of objects being spawned with the same script.
In the script I have a variable...
could you not make the rotation of the compass needle the same as rotation of the player in the world coordinates..for instance transform.rotation.y
That seems like a good idea!
do you mean like if the user clicks in whatever x,y area it would correspond to a radial degree?
Have a look at...
heading probably says it.
I would appreciate any input on how to make a dial (like this:...
kk, I followed the same tut a while back. No errors at all.
when does the error occur (how far down in the tut)? did you setup...
I am not quite sure what you mean.
But here goes.
What if you assign a restricted gesture(one only used for this particular...
did you follow this tut? http://fingergestures.fatalfrog.com/docs/manual:tutorial_detect_tap
if not, try following it.
basically. I have a range (50+) prefabs of objects with many scripts on.
These objects are instantiated through a menu, but it is getting...
Maybe something in here: