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It does, if you have any issue in running it. Please mail me at firstname.lastname@example.org
8 players in one room.
We are working on update but you can also work with current version.
It not supported by Google directly but we can easily create logic for it.
2) It can not support direct as plug and play since the api codes must be different. but the functionality is same so if you spend hr or...
I want to get the position of object from 3 intersecting circles (3'sCommon intersection). Something like this to find P4 position.
Hi, That should be your own code logic.
1) You have to manually download the google play services package from Github and just import.
2) Yes you need that to use some services like...
Open>PlusNetworkManager.cs script>Find line " .RequireGooglePlus()">Delete it.
Thanks for the explanation, i'll look forward in these directions.
Shader API reference as good as the scripting API, especially for CG.
Thanks a lot bgolus for nice explanation and that link, it cleared a lot of my semantic confusion. Your code worked like a charm!. But would like...
I want to check up vector of a object(quad) and want to render texture(Multiply Shader) full when quad is horizontal and want to increase...
1) Creation of room is irrelevant to players, so it will remain ON until last player. But we can create a master player mechanics by own if we...
Do you mean multiple matches? Yes.
I have replied the solution to your mail, please check.
Well I found the issue.. Done using static variable. Thanks !! :)
Its bit problematic, I want to load a scene but also want it to unload it before switching to that scene. Or unload it from next scene but since...
I am trying to load scene from asset bundle & then loading that scene at runtime. After loading scene I'm unloading the asset bundle using...