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I am following this guide:
//Make sure to enable the Keywords...
I have tried to set it to bake only, but then it wouldn't allow me to have volumetric fog.
That is the Game Screen and not the Scene view
Light probes are not visible AT ALL! I tried adjusting gizmo and checking them on and off, still no luck.
Is this a known bug?
Ok thnakj you!
Thank you so much for reassuring me :)
I have an alpha channel on my map but it is not showing transparency, do you know why that could be the case?
It happens to me when I change the exposure too drastically but even if I change it back the game screen stays black. And it fixes itself when I...
Thank you for the reply!
As you can see on the image, there are unwanted boxes when baking the lightmaps. As shown on the scene view and the lightmap view.
As the title suggests. I need to rebake the lightmap when I restart Unity or reload the scene in order to preview the lightmap.
But the catch is...
Thread on github: https://github.com/googlevr/gvr-unity-sdk/issues/1065
Google VR package
There is a weird glitch...
Using LWRP + VFX graph latest version
Tried both in 2019.2 and 2019.3
Most of you would know, previously it would show a cool glowing sun effect...
Google VR package
So if you look at the images below.
There are a lot of...
As you can see below the animation turns into a line after the animation is complete, does anyone know why this happens?? Thanks!
This is the solutions that fixes my black screen issue (iOS)
In Hierarchy, delete or disable GvrInstantPreviewMain GameObject.
Set project color...
I am currently testing out the HDRP. and my sketchup model is producing unwanted surfaces when baking lightmap. Any help would...
Clearly those surfaces are supposed to be flat. Do you know any other solutions when importing SketchUp files?
did you manage to solve it ?
The reflective area is drawn out in the red line. you could even see a bit in the scene view.
As the title suggests, the planer...