A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
We let you use it on two computers as a convenience, so you can use a desktop and a laptop computer.
I don't think you did anything wrong. We have that in the list of known issues:
Stepping in and out of methods is sometimes capricious. This is...
Currently our manpower is focused on our hundred of customers by:
Fixing bugs they reported,
Implementing features they requested,...
Thanks Mike, that feels very good to read.
Can I steal that for the website? :)
We're still working on the public trial system.
In the meantime, you can contact us and we'll setup a private trial.
It is reproducible, those false positives are a known issue.
We're working with the ReSharper guys to have those fixed in a next R#...
Thank you very much for your kind words, it's music to my ears after all the work my team put into this.
Still if you happen...
We have it working, the time to adjust the installer and run tests, we should have it ready early next week!
Also we pushed a new release yesterday night that fixes a crash while debugging, it's not related to breakpoints, but it's worth updating to see...
The new UI for Google Group is pretty much unusable. We'll have to find something else.
Hm, that is weird.
Can you send a mail at the...
Sorry to hear that you're having issues with UnityVS. Can you get in touch with UnityVS' support to see about fixing those issues?
(Dear future readers, this post is as of Aug 30 2012, with UnityVS 1.0.1)
There's support for that in UnityVS 1.0, but it is considered a preview...
There's indeed a bit more to UnityVS than just the console messags.
You can see on UnityVS' feature page that we also add a new...
Jb from the UnityVS team here.
Thank you very much for purchasing UnityVS. Sorry to hear that you have some stability issues. We know...
I'm tooting my own horn here, but we've just announced UnityVS, a plugin bridging Unity and Visual Studio, which includes debugging of...