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I'm surprised no one commented on this :D.
Is that a Unity render?If yes,are you using the standard shaders,because that looks too good :D
@snowconesolid it's not my game.It's just my work for a client of mine,an upcoming horror game named Mythargia :D.
You've come really far since I...
My work for the upcoming horror game Mythargia.
For larger images,open in new tab.
Some of the props:
The scene is still a WIP for a client of mine,and yes it's a Unity render.
Thanks for the answers!
I stopped the work for him for a while and moved to another project until he contacts me(I sent him another PM on the...
4 days ago I was contacted by a guy,let's call him Charles to do some work for him(I'm freelancing as a 3d artist).He needed...
My name is House....Medieval House :)
Medieval Lightsources Pack v2.0
The pack is now 50% OFF at a price of 5$ for a limited time!
The pack contains 28 low-poly...
If you're going for PC then,I think 17k polys just for your main character is fine(you could push it lower,but that's fine).The thing that affects...
Small bump for those who search for this kind of stuff.
Also I would appreciate it,if someone could tell me if this works on their Unity 4.x
The swords look very good,especially the blades! :D
Few things that I would like to give you feedback on:
1.The blade on the first sword look...
Started a new piece...a WW2 Luger.
Currently working on the high-poly.
In case image is not working,here a link:...
Yeah,I guess I left the light in a slight yellowish tone.The texture looks just like the paintover.
@dogzerx2 Is that a Unity render?I love the...
Looks better now!
Take a look at this one around 05:14,maybe it could help. :D
Also,check out this thread....
Latest work I've done for a client.
Diffuse textures only.
Working on a 2.5D Platformer System right now.So far i've implemented:
-downslope bouncyness fix