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I need guidance to create curtain (open/close)..
By following the Flag example, what I need ?
One MAST, two "FLAGS", how many hinges...
Ok, the question should be how to make a reference to each one of the bakes and trigger the animation :)
what in case if I have eg. 4 baked animations and depending on the condition animate only one of them ?
What is the better way to play the animation instead of this trick ?
void Update ()
if (Time.frameCount == 1)...
All my 15 objects are prefabs.
Please post your solution...
Edit - Project Settings - Graphics - Include Standard Shaders
I can change emission brigthness in play mode, but not in windows standalone player:
rotation around Z-axis:
public class ReceiveAndApplyQuaternion : MonoBehaviour
Android phone is used only to send the data to desktop Unity app...
As I understand it, I need something like this:
rotation = rotation *...
Low Pass Filter
Low Pass Filter works fine.
Please help me to change to left-handed...
X = x*sin(θ/2);
Y = y*sin(θ/2);
Z = z*sin(θ/2);
cos = cos(θ/2);
The rotation vector represents the orientation of the device as a...
The Low Pass Filter is applied on the whole quaternion, otherwise there could be some unexpected behaviour if I use angle separately..
I know that..but what did you want to say ? I have to use Quaternion.AngleAxis when using transform.rotation ?
Rotation Vector is already Quaternion vector.
The three elements of the rotation vector are equal to the last three components of a unit...
I need some help with rotations and quaternions:
I'm reading the virtual ROTATION VECTOR sensors data of my android mobile phone (Samsung Galaxy...
Short Cuts of my version of "The Legend of the Scarecrow" made in Unity Pro.
This is not a final version. Some parts are interactive..
or make mesh object from cut part of terrain
Is it possible to bake only a part of terrain (not whole very large terrain) ??