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doesn't work for me... weird...(it did worked once until i restart my unity...)
thx for reply, not that hard though for my case.
an off-topic question, how can visual studio/other ide produce same compile error? my...
i ran into same problem when i try to use generic types in lambda function, will generics be supported ?
they are working on live link on code, i assume that's the solver, but "nothing to share" for now
i don't think unity is "crawl with large size projects", you can create a blank project with HDRP(the only supported RP of DOTS project for now)...
i think a worse thing about "30s" reload time is that, while i am waiting, i distract myself to something else(like watching this thread with...
When CharacterController collides with other dynamic rigidbody, mass/velocity affect nothing, but it did affect by other rigidbody's gravity...
`JointData.CreateBallAndSocket` (include other function like CreateFixed/CreateHinge) accept params like positionAinA, in my test, positionAinA...
in case someone still confusing:
// InverseTransformPoint equivalent:
As shown above, i open a cube prefab, but it still show things in Scene which opened, this happens in 2019.3, 2020.1 works just fine
this also happens in 2020.1 alpha, i have uploaded crash dump through unity crash tool.
also another wierd behavior that it may cause camera (in...
here are some facts:
reload time on empty project (disable all built-in packages) was 2~3s , entering play mode was about 0s
reload time on HDRP...
Talk About DOTS version, maybe you can make its core open source, and sell feature modules in asset store (also open a door for others to make...
Play around with entities 0.2.0-preview.18, ConvertToEntity's Convert And Inject GameObject is not working now, Gameobjects are always destroyed
Windows 10 18362.476
AMD Ryzen 9 3900x
only happens in 2019.3.0b12 + Entities 0.2.0-preview.18
let's say i have Hold and Press (release only) same time:
if hold was performed, then press won't start/perform after release the button...
agreed, i didn't do that only because i assume "such a simple problem should have a official solution".
i found a simple "solution" to this, just disable "Enter Play Mode Settings", but it's definely a bug
subscenes actually works fine, problem came from regular scene object... thx anyway