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I have the same issue as mentioned above.
Also, how would i go about implementing this to upload with OnMouseOver?
I have gameobjects that the...
I'm trying to set the rotation in after offsetting.
I'm currently trying your method posted above, Where would i put uv_== texcoord to?
The textures definetly need to have separate UVs or at least be able to scale and offset them separately.
The same would apply to rotation too,...
I'm not that good at shaders and this is the shader i've done so far:
_Blend ( "Blend", Range (...
What im asking about is that do i need to increase the physics update tickrate or something like that?
Usually having more than 4-6 wheels on a...
How well does this handle vehicles with more than 4 wheels?
Can the suspension return current compression values? I'd like to use them to make an animated suspension model.
Getting the suspension...
Thanks for this, but when i use this method it spawns two playerobjects per client.
Any way to fix that?
I dont necessarily need to convert or edit the pre-existing shader, I just want to be able to use its IO with the nodes.
If this asset could use the inputs/outputs of pre-existing shaders i would buy it.
Would this even be possible to implement, or am i asking too much?
Just noticed this too.
I've been thinking if it is possible to blend different materials on the same mesh by using the materials listed in the mesh renderer's material...
Can you use/edit pre-written shaders with this?
Also, does this support vertex-color masking? I'm trying to implement vertex color masking into a...
I have made some quick demonstrations using the pixel fx shader.
That seems to have worked.
Here's an update video:
I uploaded a video on youtube:
I have been working on a super mario kart-like racer with pre rendered cars. I've already made a system that rotates the sprite's perspective...
Have you imported the image effects asset from assets/import package...?
I just bought this too and it looks great.
But is there any way of doing any kind of dithering for color transitions?
I would like to have bayer...
This isnt really about terrain generation or even voxels, because the draw distance won't be that large either.
What im attempting to do is a...