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Looks great! Definitely could use this. It might be too hard to do but being able to set the different LODs for the models would be nice.
Nice, I was kinda envious of the UE4 procedural foliage they showed but this looks pretty close to it.
Hey, I recently bought Shader Forge and was looking at earlier posts and was wondering what happened to the instruction counter below the 3D...
I know you don't have to use the same number of vertices for this, but if you were to use models with the same number of vertices is there any...
Use Tonemapping on your camera, just make sure it's above Bloom.
Using Unity 5 beta seeing how skin looked using PBR without any SSS, just used color and normal map and messed with the smoothness slider. [IMG]
Hmm seems like if I select all of Effects Package it doesn't work, but if deselect all and then select image effects only it works.
Can't find Image Effects, I'm going to:
Assets > Import Packages > ______ and it's missing.
It's not showing up when I try to create new...
Looks pretty cool
Looks pretty cool!
Awesome, this is exactly something that I wanted.
This sounds awesome!
TEN 24 has a small article with video and a free head scan and settings using this shader.
Nice, I was just hoping for something like this the other day!
Looks pretty cool, nice job.
Looks a lot better now scarletsnake.
It looks like in that second picture you have depth of field that only blurs things close to the camera, how did you do this? I've been trying to...