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Can you please tell me what Unity version you are using?
Hello there, happy Gaia Pro 2021 user here, hopefully you can help me. I am facing an issue, namely this: ArgumentException: The scene is not...
Great suggestion, I've just added a note at the beginning of the quickstart guide that does just this, we will roll this out with the next update.
I have a suggestion. I have been using Gaia Pro. I then went to the documents folder and read the only document. I went to the forums and the...
Correct. The only other time I have seen weirdness like that is with 'Detail Resolution Per Patch' in your terrain settings. Try dropping it to 8.
I think Adam's tip was good in so far that it removed that grid pattern, but if you can't paint outside that line with the unity terrain editor...
nice, will look into the tag option, missed that.. I spend all time coding our core mechanics, so little time to code extensions. But I have some...
Another tip - add plinths or bases to your models. The real world is rarely truly flat, and in my opinion terrains that are not completely flat...
Thanks for tip =) But the "hole" tool im using only make the are walk thrue where I paint so it works like AAA game =) :D
Wow, that is a good idea .. I never thought of having a separate terrain for under sea.
Wow! Okay.. I think in that case Im gonna build my islandS & wait so I can export the whole thing and then use CTS to make them pretty =) (I have...
One of the users in this group, Top tip(s) from @Shawn67 ( Backwoods Stamps ) here on the store started a page...
Thanks for the map scale tip but Gaia does have something to do with the creating a player as under the Gaia STANDARD button is 3. Create Player,...
I dont think so, warnings are just warnings... And If they dont cause problems that you acutally know of so ...why bother? You allready posted a...
I can help answer Buoyancy. The rest can be done but since the water is not actually water you have to make sacrifices. Fluvio...
My favorite place to get textures. :)
thanks for the tip :)
My first guess would be that it has something to do with the difference between terrain size and heightmap size which will scale the difference...
Indeed, I am going hard white on purpose, because I don't want slopes in this case. Its an old school like game, so the style i'm going for is...
Wow didn't know this. It's a great tip. Thanks a bunch. I will try this out tonight.