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I agree :)
I'm using 2019.1.0f2 and tested with the same issue on 2018.3.6f1.
One more thing: with the same server I'm testing browser clients too (testing...
I have exactly the same issue on Connecting with error "Request Finished with Error! Exception: TCP Stream closed unexpectedly by the remote...
New of this asset. I'm having some troubles in starting with a simple workflow to add UI items to my project.
First of all I tried to create a...
I'm going to test
I'm interested too in running BestHTTP on UWP.
It works so good!!
Actually it make more sense to not save the children in a majority of cases.
All the best
I'll test it immediately!
I was wondering whether there is a viable way to save a GameObject without its children.
Thanks a lot Joel
I really appreciate your responsiveness.
Anything worked perfectly now. I want to add ,for the readers, that of course the cube...
Just this script attached to an Empty Gameobject.
I noted that the gameobject is correctly reloaded if I remain in the game, instead it isn't...
Installed the update but the result remains the same.
My need is to save GameObjects with following components: Meshfilter, Mesh with submeshes,...
I'm a beginner with ES3, so unfortunately I can't run neither a small test saving a GameObject with its material correctly reloaded.
Trying to run the SampleSelector. Running the Connection API example I have the following error:
 Err [SignalR Connection]:...
Just a simply question
Can I export the terrains generated with the downloader in other projects including only the necessary dependencies.
Ok @BestHTTP, thank you so much for the hints.
Just purchased BestHTTP, I have a first naïve question :)
In order to improve my experience in managing real time applications in Unity, I'm...