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Why not show a picture of your scene?
It all depends on what kind of shaders you are using etc etc etc as well.
Well what happens when you restrict it to only Opengl 2?
Excuse my ignorance of how things worked, but I thought of another possible way?
What if I can get the depth information for both cameras, so two...
Try adjusting the pixel error setting for the terrain as well.. it will help performance as well.
You are changing the resolution of the play window. A higher resolution is more performance heavy.
So I'm trying to make these denser forests on mobile. As you can imagine, even if all trees are billboarded, there's so much alpha clipping full...
You have to use a native plugin, but it doesn't have to be from the asset store... you can create your own! ;)
First off I thought rigid body setups like you have are a no no?...
You violated the rules already:
Ok, I'll do my best to see if I can get it to play well enough at this stage. It's a mobile hunting game, the multiplayer part being able to run...
So it's probably not feasible to release a game with unet in the next 2-3 months?
Too late (at least for the email I received a few days ago) :
Apple TV Developer Kit
We want to give you the chance to test your tvOS apps and...