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There's a quick fix to make the whole thing work!
See the thread here:...
Aha - looks like Unity are aware of this bug, and it's a regression...
Any update on this issue? We've run into the offset bug on UI on a second display too. Windows, 2018.3.10f1.
Bump. Anyone find a solution?
@OneManBandGames did you find out why the agents do this? I'm having the same problem here..
@timmunity Any details on when ARFoundation is likely to drop / any expected delays? I have a bunch of work that would really benefit when this is...
Has this been fixed yet? I can't seem to find any info on this..
I was just searching the forums for exactly this! Nothing in the package window..
Bump.. any update? We're running into this issue
Does this work with single pass stereo rendering?
Bump! We're getting this on 2017.2. Also tried Shader Control! The only thing that seems to fix it is to delete all the shaders and materials from...
The point lights in fog look great. Would it be possible to simulate spotlights in fog?
Thanks! Time of Day and Volumetric fog suited my needs perfectly. Great work :)
@Amplify_Ricardo Are there any demos of how Amplify Texture works in VR? I'm really interested in using it in some of our projects.
@Thrawn75 Thanks, that looks like what I'm trying to achieve. Can you recommend any Time of Day plugins that work well with your plugin?
How does quite thick fog look at at night, in near-darkness? Do you have any screenshots?
Thanks! Sadly I have to use forward rendering for VR. Do you know when the unified (Unity Standard) shader workflow is due?
@nu-assets I'm currently using the SSD and Multiply SSD shader - are there any other variations of this shader? I'd like to have something with...
Is it possible to change the time of day, skybox, and appropriate lighting while in the editor and *not* in playback mode? I need to check how...
@Llockham-Industries Any idea when VR support will be added? This looks perfect for my needs..