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Will this ever be released on 2019.2 or should I migrate at some point to 2019.3??
I get IL2CPP error for type 'GameNotificationChannel' in assembly: SafeArray element type Int64 is not supported when building.
Building in Mono...
Are you sure the notifications are created properly?
In my game I couldn't create them when the game closed or lost focus, because sometimes the...
I had staging in my manifest. When I removed it, I was able to download the latest version.
How can I see or get the 1.0.3+ versions?
In the manager I can only see 1.0.2 and below, including all the preview versions. No 1.0.3 though (and...
You have to schedule them before you close the app. Not during closing (e.g. OnApplicationFocus), before.
It will never be possible to schedule...
Try it without Firebase and without "UnityPlayerActivity". They clash currently.
It doesn't even seem to 100% work in v23.
This still persists in v21.
CancelAll() doesn't work if the app has been completely closed. It does work if the app was still open in the...
Thank you! Now my notifications open the app (instead of doing nothing).
It's a pretty annoying bug, since Firebase is very common in mobile apps....
With 4.0.1 my dynamic objects don't receive a directional light anymore after baking lightmaps.
Doesn't matter which settings I use where, the...
I would love to see that.
I'll just do
foreach(var mapButton in mapButtons)
How would I put a rect in front of some buttons, so that I can drag over them in the rect, but still pass clicks to the buttons (or preferably...
I already searched around but I can't seem to find a good idea for my problem.
- Scrollable map, made from GameObjects in a...
I'm pretty sure Google is trying something, but there certainly are bug or at least strange things.
Similar apps don't show up when you're logged...
I can't start a conversation. No matter what I write, I always get the filter popup.
Is the filter broken or way too agressive?
I'm trying to get this to run under Android. Does it not work anymore? Is it outdated?
It works fine in the editor (although you have to install...