A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Yes. You're over 20 times faster than my CPU and it's a beast. Wish I could use GPU.
Welcome Ramzi! Be sure to come back and post a link to your work in the future!
It takes a lot of time and money to get realistic graphics and have it run at 90FPS. This game is 2 years in and there's still room for...
I'm noticing that the trackers won't work unless both vive controllers are also on.
Are you using any post processing effects?
Thanks for the answer! It works perfectly fine in a new project using Unity 2018.2.1f1
I updated my project to Unity 2018.2.1f1 and the error was...
Was so excited to try this one out and I got some errors using Unity 2018.1.0b13:...
Curious, what is the need for runtime baking? Do you have user generated content or something like that?
If we use this to instance 50 objects, each with a different material, will they still require 50 draw calls or will they some how become 1 draw...
tried the progressive lightmapper?
Member of the MegaSplat fan club here.
The performance optimisation benefits of MegaSplat is underrated and undersold. I'm talking about using it...
Me three. I really need this to work as expected! It doesn't multiply at all. It does the same as startSize.
This is very very interesting. Any way I could test this in VR?
This is still one of my favourite assets. The improved terrain quality in my VR game has been received very well! Thank you, Jason.
I just nearly halved my tris and draw calls with the script to disable depth texture. Thanks @Elecman !
Ouch. I just lost 3 days of work to this. Need to revert to a 3 day old backup :-( Ooops.
This is a great idea. Looking forward to this. I'd be willing to donate a steam key as part of the prize, but it's VR only unfortunately.
I've had this issue with Richie's Plank. Even when the light is baked. It happens when there's too many polygons at the same time or when large...
Swap the color scheme. Professional Dark / Regular and back again. It fixes it temporarily.
I'm also getting this every few hours. It comes on in playmode sometimes. Only way to get rid of it is restart unity.