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You could save a serialized object in PlayerPrefs. You may want to encrypt it additionally.
Did you place it in 'Plugins/Android'? How do you try to access it?
I wrote an OpenFeint plugin too and I would like to know if you had any problems with the of_native_loader_progress.xml animation?...
I didn't find a solution. Here is a crappy hack but the only way I get it to work.
I sent a bug report to Android.
Plugins. There are dozen of threads in the forum, so you should find some help if you search the forum for 'plugin'.
I would say if it was working and ain't working anymore, you changed your code. Do you know what changes were made exactly?
This could help:
if (Input.touchCount > 0)
Touch touch = Input.GetTouch(0);
Finally it's solved. Adding these lines in onCreate fixes the issue.
protected void onCreate(Bundle savedInstanceState)
Find a guide here. There are some example projects at the bottom of the page.
Basically you need to call following from c#...
Well, I prefer smartphones with a virtual keyboard to see if the keyboard layer hides any content, textviews or buttons if it is expanded.
I like the HTC Desire HD. It has a common resolution and a lot of performance. On the other hand, a smartphone which has less performance is also...
I figured out that if I add android:theme="@android:style/Theme.NoTitleBar.Fullscreen" to the androidmanifest.xml file the titlebar is hidden the...
The only way I know is to write a plugin and call Java trough c# -> c++. In Java you can start your activity then ( startActivity(intent); )
aww, I was looking for this for hours but finally I found a solution.
UnityPlayer.UnitySendMessage("GameObjectName1", "MethodName1", "Message to...
I posted a question about one hour ago (android section) and thought it might be good to make a second post here.
So I want to call C# from...
Same issue like this Qualcomm-Unity ?
I want to call a method in C# from Java via JNI. Did someone try this before with Unity or is it even possible?
Yes, actually I don't send reports if I'm not absolutely sure that it is a bug, but I will report this issue today. Thanks
Looks like I found a solution for the jitter thing.
My scene loader removed all previous content on start loading, added the content of the...