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You're right, it works with Unity 4.1. Thank you very much for your support!
Okay, it's case 533786
I just figured out that this only happens when the player setting 'orientation' is set to landscape. When portrait mode is set, it also works on...
I would like to lerp textures in a shader depending on the world position. My shader works so far in the editor and on iOS 5.1.1 but on iOS 6...
Hi, I'm just having an issue with colliders at a very small size which are intersecting each other at no velocity.
I set up a few cubes with...
My productivity is at zero, so my productivity with 19 clones would be... at least not negative
Now I get why it's called Ninja Camp.
Not yet but I bet Unity will send a leap motion controller to all those who post something here.
Are they standing next to each other?
They have the same eyes - take a closer look.
I'm wondering how unity achieved to open a black hole in front of that building.
- Or are that just twins moving and acting always the same?
Hi, just having the same issue. It's a vague idea but could it happen because of dynamic typing? If I switch to "Strip ByteCode" the app will...
Congratulations! I was looking forward to megashapes.
Did you - or may be anyone else - already do some tests on mobile devices where the mesh...
Yes, it's SpookyCat. He and his brother provides MegaFiers
I have exactly the same issue - OSX 10.6.8 and Chrome 17.0963.79
Impressive! What AI system do you use? Is it waypoint based or does the agents have whiskers to detect the track?
Thats impressive! I like your idea. Is it an educational software?
I don't know the AndroidJavaObject but equivalent to JNI I could imagine it's something like this:
AndroidJavaObject ajo = new...
I have that from time to time on my device. No idea why it throws an error but if I restart my device it works again for a while.
Yes, Screen.setResolution() took no effect unfortunately. It is an Android or Device bug anyway. I had several test cases with a non-unity project.