A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Well, i have not tested jet.
But i'm pretty sure it does since you don't need that much bandwidth between the GPU and the CPU as with conventional...
here is a short clip.
sorry for the bad quality.
Runs on a 560GTX.
12.4 ms on CPU
1.1 ms on GPU
It looks like i have to improve the...
Maybe one Day i can help you with something ;)
The Problem is that i do not update the Compute buffer every frame, but just once it is in View Distance.
But i will test this, thanks a lot! :)
Multi terrain support and Debug view ^^
And now the results of one week
hope you like it :)
After a endless fight with unity's terrain system i decided to approach the basics of compute shading so i could build my own...
Yeah. On one hand you are right, but all this products have the same struggle and limitations as we all.
Because they all built up on top of the...
Hopefully this is a sign of "Work in Progress"
Jep you right. It would look Awesome :)
The shadows come frome a screen space shader. You just need the depth from the gbuffer.
The Density of the grass is achived by using custom grass...
I just implemented the foliage shader to my project.
Performance is quite nice :D
After a very long wait and no news, I decided to write a love letter to the people who are responsible here.
First of all. Where are the news!...
Would it be possible that you add a deferred render Mode? ;)
I have a lot of Image processing going on in my Project.
Hi, really nice work!!!!
I Love the easy setup of the Shader and the ability to use it with the terrain.
Nevertheless i faced a problem.
Thanks for the Tipps but,
unfortunately it did not help.
I have sent you a download link of the project to "email@example.com"
Im currently working on a Model Viewer where Motion Blur is Required.
Unfortunately there is (probably) a bug wich annoyes me.