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If you have control over the content/images, I'd recommend using Basis Universal compressed texture files.
It's a format that is superiour to...
Having written a Unity glTF importer myself ( glTFast ) I do understand the frustration of early adopters.
Many of the tools/importers/exporters...
No it didn't (at least not finally)
What worked just now is removing the VSCode Unity extension completely and re-installing it.
Unity 2019.3 finally has High DPI support for WebGL!
Source, page 60:
I managed to significantly reduce the size by not building the iOS library with Xcode, but with Makefiles (all through CMake). The file went from...
I created 2-3 open source Unity packages and host them on github, so they can be installed into projects via GIT URL.
They contain some...
Hmmm, frankly I cannot remember (that was 3 years ago), but yeah, I probably wrote some script magic to pull this off.
In the meantime I try to...
Thanks for taking on this topic and thanks everyone for asking or answering most of my questions already. Some things I still don't understand...
Our service is running for internal use atm and still has some way to go
Deleting just the breakpoints didn't help.
Also removed project and solution file ( these are generated by Unity in the root of the...
I'm building a service like that for internal usage atm. Won't be production ready soon, but PM me if you're interested.
We build uncompressed and make sure our HTTP server supports compression.
I recently wrote a glTF binary runtime loader with focus on speed
There's a WebGL demo:...
does anybody else have focus problems on iphone X?
here the focus is at near distance, so the (more important) background is blurry / out of...
aahhh, thanks for pointing it out!
I did look at the WebGL doc page, but it wasn't listed there.
Hi Unity devs,
at the moment we have the possibility tweak the emscripten command line parameters via a line like this:...
They won't, at least not the way I asked for. Please read Unity's response here:
Yeah, seems like it. My issue already was answered.
Same problem here. This sounds bad:...
Well, I'm not using the Unity built-in compression, so it's easy for me.