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Second for this feature.
It's strange that clicking(Right/Left) on left side of Project panel doesn't change Selection.activeObject.
Really glad to hear the progress! Well done!
I've got a question about "Automatic unloading of asset bundles" feature listed in the project's overview page on bitbucket:
The closest thing that you could do is use AssetBundle to load dll as TextAsset, and then load dll with mono. Search forum and answers.unity3d.com.
Yes, Chinese inputing is supported.
I'm trying to use AssetBundle to load a prefab, which contains ParticleSystem uses mesh as renderer, and that crashes in every places(Editor,...
Oh, didn't realise that old setting value gets new functionality. Thanks.
So as I read, this setting can only be set manually through UI before building? Can this also be set through code, like other...
You can put your outputted AssetBundle in 'StreamingAssets' folder, and that will be included in ipa and apk.
Sorry to dig this quite old thread, but I just come across a similar issue.
The AssetBundle.LoadAsset is EXTREMELY slow! The Unity version I...
Hey, come back to check C++11, which includes function/bind in std now:)
Hi Pierre, glad you confirm this is a bug. And could we get to know how soon will this be fixed?
Also, could you please verify also if the...