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The developers don't give a S***. Bugs have existed for years and nobody care. They are only have time to develop a new features for promotion...
This is looks like a joke, but since 2011 the only legal way to get Game View resolution is...
This is not working by the way. In edit mode Camera.pixelWidth returns the same values as Screen.width and they both depends from selected widget...
If you have an error in this string:
"if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100))"
check your Main...
How to reproduce:
- Subscribe some class on UnityEvent
- Do Invoke Event
UnityEvent object still have a reference to the "some...
I love how Unity team doing their job.
Firstly, there is no any word about "Native aspect ratio" option in the Android Player Settings. What is...
Unity v2018.2.7f1 and Unity v2018.2.8f1, VS2015 and VS2017
Nothing helps. Impossible to work.
It's a great news! Thank you.
I need to use Android Native Plugin with another plug-in using main activity. So the main question is: what can I do? Looks like this guide a...
You will not believe it, but this bug still exists...
1. Create new scene
2. Create -> UI -> Dropdown
4. Select main Canvas GameObject
5. Disable it, enable it
6. Try to open dropdown...
Creating the UI.Text component without font (delete font after creating, i.e. Font=null) leads to "NullReferenceException" errors.
Error: "error CS1024: Wrong preprocessor directive"
So, if a new line begins with #, it will cause error, doesn't matter if it comment or string....
So, in latest version of Unity 5.5 scripts with these text doesn't compile while building player.
string s = @"some multiline text
Thanks. I hope you'll done this in the nearest future.
SceneManager.activeSceneChanged not called in Editor mode. Ever. Looks like a bug.
Ok, it's been a long time, but IsPointerOverGameObject still doesn't work on Android. Is Unity team going to do something with it?
I got the same error when stopped the coroutine with "WWW www = new WWW(url)"