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Broken here as well. We got an important delivery to make to aclient by the end of the day. Hope devs are quick at fixing. Usually they are :)
It's an easy fix, once you know it.
But a lot of our beta testers, also get confused about that.
Good luck with your show !
Happens when the app window, or unity game window is not focused. Click the window, and it'll reappear.
Is pretty stupid though, as eg in our case...
Have the same over here as well.
Been like that for at least 40 minutes now.
Cannot update/commit in any of my projects..
Unity 5.5 in Denmark...
Yes. It started happening again right about now. Denmark. Worked fine the whole day, but now same error..
This has worked for me right now:...
Works in Denmark!
Thanks for the quick fix guys :)
same here. we're approaching deadline. this is pretty bad.
I attached the log file.
There's a lot of files unable to download, but they all from...
That sound great :) Thanks also for the reply.
Btw it would be awesome if there was an alternative mode where you actually need to touch the UI...
Hey. I just bought the Asset. Works great :D
I got a question though:
The way it works right now, when dragging a slider, but loosing focus of the...
We've only worked on 'Creations' for 2 weeks so far, up until Unite.
So it's still very rough around the edges ;)
We are in the process of...
Disabling billboarding is already really cool :D
@iivo_k - Thanks, I'll look into that.
No prob. Thanks for investigating. :) Let us know when there's stuff to test again.
Got another question:
Any chance we could also get a setting...
No it's not actually.
At least not in VR. I'm using OpenVR with the SteamVR Plugin & the CameraRig.
behaves exactly the same, regardless of the...
Athough, from what I can tell so far, it's still billboarding in VR, regardless of what settings i choose. (see image)
Or is the new...
Hey. Great work !
Can we get an option to disable the billboarding for the Line/Trailrenderer?
It's very annoying in VR, and makes them pretty...
Thanks for the response.
I'm running Unity 5.1.0p1.
Reinstalled 0.5.0.1-beta oculus runtime, just to make sure.
I'm on OSX 10.10.3
I have a Mac-build, made in 5.1 on a Windows computer.
I can't get it to launch in VR mode.
tried opening from the terminal with "-vrmode...
Here is a complete script implementing the solution from above,
as well as making sure that the app doesn't crash when it gets focused/unfocused...
Thanks for your reply.
I've actually been thinking about getting G-Audio for a few days now.
I'm currently writing a sequencer in...
I'm playing several audioClips through one AudioSource via OnAudioFilterRead -
But that also means I loose the ability to set the...