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I am making a VR game, and the Canvas.BuildBatch spike is not acceptable(even each text with a canvas)..
Force me to use quad instead....
ugui sucks, I can easily write a ui system better than unity
I decide to use quad&textmesh instead of ugui
I think this may be the reason:
Two Rigidbody collide each both have the ProjectionMode setup, so phyx don't know how to solve it.
As you can see, bodypart will punch away sometimes
It's only just one script in the scene. I ignore this problem for now by moving logic to LateUpdate.
Here is a gif record when problem happened.
It seemed like being culled.
My unity version is 2018.3.0f2
I post my code here:
Update is not being called and LateUpdate works well.
It's attaching on an UGUI element.
public class UIFollowWorldPos :...
I searched for a long time, didn't find a way to do that.
I want the position and the view of the headset separated, not tied together....
meet the same problem, I use forceupdate and compare score by myself
yes, I am from China.
And I just solve the problem by manual activating license.
I tried everything, these watermark show up since last week.
And many people meet the same problem
I am pretty sure is something wrong with Unity, please take look...
we need it
Where to turn on the ‘enhanced determinism’ flag?
stuck on this screen....
Script from origin 'https://assetstore-cdn-china.unity.com' has been blocked from loading by Cross-Origin Resource Sharing policy: No...
I am a heavy user, please improve the website speed.