A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
It is now more than a year since Tiny was announced and more than two months from the talk at Unite Copenhagen. I get that deadlines are not...
I have to admit, I am pretty hyped up. :-)
From my point of view, the previous versions were a bit rough to be considered for production. What...
Just want to say thank you. Package Manager is pretty amazing. :-)
+1 for GitHub subfolder, would be really useful.
Thank you for the summary. While I was a bit sceptical about "GO to entities" approach, I have now full confidence that it is the right thing to...
Also heard it on the talk, mainly because the workflow will be a bit different (GameObject-like objects in editor, entites on runtime).
They said it in the dedicated Tiny talk, it is not on YouTube yet.
A quick summary from Unite:
- New version coming in the next 1-2 months. Will include authoring tools (GO-like object with conversion to an...
Yeah, I think there is going to be one :-)
I hope the roadmap will be revealed there :-) Anyone going?
Any update when we could see the road map? Thank you!
@JoshPeterson Yes it does.
But I tried to download and re-extract NDK again, now with WinRar instead of default W10 extraction and it works!...
I am on 2018.2.4f1, so I cannot do "Uncheck Android NDK Installed with Unity (recommended)"
I extracted NDK into...
I have similar error. Unity 2018.2.4f1 . Empty project also fails to build.
I have C:\Program Files (x86)\Windows...
I have similar error. Unity 2018.2.4f1
Can you please take a look?
Tiny might be in too early stages to make tutorials. I am waiting a few more months too, but I am looking forward to see your tutorials once the...
In that case it sounds great! :-)
Can you please tell us when do you plan to publish the roadmap?
Thanks for the answer. I just do not like abstracting something just so it does not look intimidating. But the way you explained it in the...
I have to agree with Baste, abstracting entities with GameObjects seems wrong. From my pov Entities/EntityGroups approach was not too hard to get...
Any news about the roadmap? Really excited about Tiny and the future of HTML5 games :-)
I am having a quite good performance on the SpawnAndDestroy demo in mobile FF, but other mobile browsers do not work. (Chrome / Opera)