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Thanks for the reply!
Glad to see you're still working on it. It has HUGE potential!
I'll keep an eye on it! :-)
So I guess this is abandoned?
I've watched all your videos and I'm probably going to get it either way, but do you have an ETA for the additional nodes? Loops are a must to me....
So you guys have already abandoned this or what?
Is it normal that the level segments get added so slowly?
Simply reduce the near clipping plane on your camera through the inspector.
We don't seem to be able to directly control the rotation of the camera in VR mode. Not sure if it's a bug or enforcing of VR best practices which...
Nope. P3 is the latest patch. You can get patches from here.
Any ETA on a fix for this, if any?
I lose shadows when running in VR mode. Anyone has a clue?
Edit: Found why. When putting the main camera as a child of an empty scaled up...
This is awesome. So simple! Thanks!
So if I scale the parent by 7, is it correct to say that an object which is 1 meter tall (1 Unity unit) is now effectively about 14 cm tall?
I'm an idiot. It simply was about scale. It was working but the movement relative to the scene was insignificant.
I modified the Roll a Ball...
Sorry for being dense, but how do you enable positional tracking?
Everything else works fine.