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Take a look at the first example for Transform: You can iterate over all children of this game object. So just put all game objects under a parent...
Released version 1.3 today
Small fixes in documentation.
Tip about using callbacks together with visual scripting...
No, that's not it.
The real problem: TAR decompression has a problem with long paths. According to the Editor.log the following 7-Zip is used by...
I haven't tested all templates, but the normal 3D one works fine and the "High Definition RP" gives me the same error.
That's what the file...
You can create LWRP projects? I get this:
Still a problem with 2018.2.18f1. But changing the order helped as I only needed to access the shadow properties for an animation.
This was used for my entry to the Bolt Jam #5: Please Don't Crash
Yes, these floating blocks are the modules of a 3D QR code.
Used the asset together with Bolt and there's no way to make a callback in a Bolt graph.
This small component sends a custom event "qrready" to...
Released version 1.2 today.
Documentation comments for API code.
New property HeightScale to have a fixed height...
Selecting a color from a subset of colors. 8 shades of 8 base colors.
Very simple API with callback. You can integrate this color picker...
Make a UTC DateTime for 1970-01-01 and add the seconds with AddSeconds.
There's not one single way to pause a game.
In my current project I first used timescale=0 when showing the menu but then decided it was much...
You could read the magnitude of the velocity to see if it is still rolling or slower than a certain speed.
Contrast on the screenshot is a bit bad. Here are the numbers in text: Quaternion.RotateTowards gets told to turn to (0.0f, 0.7071067f, 0.0f,...
That's what I'm about to do now. After I realized that RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta) isn't always returning...
This is what happens when you compare Quaternions q0 and q1 with the == operator:
if (q0 == q1)
Gets computed as:
I'm not testing any floats. I compare Quaternions. And this isn't an exact test on equality (see Unity's code for operator==).
It's similar to...
ANSWER: Yes. The last value (when the value doesn't change anymore) isn't always the rotation you supplied as end rotation. Even the angle between...
This will save me so much time and add some juice to the game! Thanks!
One bug in version 1.1: The "Readme" file links to a nonexistent forum thread.
Please read the post Using code tags properly.
Otherwise your code is very hard to read and there are less people who want to help.