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both isServer and isClient will be true in a host.
both OnStartServer and OnStartClient will be invoked.
what i know is that sync vars are watched by observers which means you can create another gameobject with NetworkIdentity only watched by specific...
It worked, Thanks a lot!!!
public class Scroller : ScrollRect
public override void...
I changed normalizedPosition value by code when I'm dragging scrollrect (not release finger), but scroll delta doesn't change, so...
YOU SAVE MY AS*, dlls in both "UnityExtensions\Unity\GUISystem" , "UnityExtensions\Unity\GUISystem\Editor" for me.