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Using position: sequential (threedimensional) there are vertical and horizontal gaps. What is the reason for this and how can I solve it?
@ThomasVFX When do you start supporting custom nodes? Thank you
Output node, ShaderGraph's vertex change?
Unity shader graph Can I add a geometry shader?
The same situation
When to update？
Thanks to bgolus, the explanation is very detailed and benefits a lot.
Thanks to bgolus, OIT is more complicated, I can only choose ECS+GameObject.
GPU Instancer Transparent Sorting error？
Is there a good solution? Thank you
How to get a color image of depth size？I hope to get your help, thank you.
depth2ColorShader = Shader.Find("Kinect/Depth2ColorShader2");...
Select UserMapType.BodyTexture and how to get the sensorData.depth2ColorTexture texture？
Hello,How do I get a color texture that matches the depth map?
Display is incorrect, as follows, I hope to have a master exchange and correction, thank you.