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Hi, yes. Licenses are backward compatible.
Hi, it is compatible with Unity 5.0 or are you having some problems?
Ok so you all setup sounds a bit confusing now. I can only suggest to use Vector3.Distance instead of OnTriggerEnter. Basically check the distance...
Why do you need Rigidbody on them anyway if you are using Navigation?
I guess it's because isKinematic is set to true, set to false and see if that helps.
You can use Raycast and with RaycastHit you can check what Normal you hit so you will know which side of the object you are hitting....
It would be better for us if we could see the Canvas hierarchy and component parameters in the Inspector.
Maybe text color is the same color as...
Well it depends.
Do you want to calculate this at runtime or in the editor? Do you want to use 2D or 3D?
Yes sorry, it's a mistake. Was thinking one writing another. :-)
If by "saving lag" you mean compile time, then no. I don't think saving text file takes a lot of time.
Thanks for the video, it looks pretty solid! :-)
There are some animation tools in the Asset Store but not for free. If you need free tool for animations use Blender for 3D and Gimp for 2D.
Would be nice to see a demo with large number of objects and some performance benchmarks. :-)
Yes I agree with @lordofduct, best is to use XML files in this case (more information here:...
Just make sure you do that in Start as well. :-)
Maybe you should try using transform.LookAt?
There are plenty tutorials like this:
Can you try Mono vs IL2CPP?
For 2D games it doesn't matter since there is no Standard shader for 2D sprites. Also you are not forced to use new lightning system and it only...
Firstly, use code tags when pasting code.
Make sure this script is attached to the object you want to move and has rigidbody2d component attached.