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proPixel 3D Paint is now on 24h 50% SALE - https://www.assetstore.unity3d.com/en/#!/content/33798
Export GameObject to OBJ (Mesh)
Export any Scene GameObject to OBJ (Mesh) with all the references (materials, textures, etc).
Very easy to use -...
Just a simple cycle will work for you.
GameObject Deck = GameObject.Find("Deck");
GameObject go = Instantiate(deck[i],...
You need to use:gameObject.GetComponent<MeshRenderer>().enabled = false;
Hi, You can still read that document just other way around. If I make such a document the content would look pretty similar. We also have great...
These are two both totally different things.
GetComponent - Returns a Component that is on the object / instance.
Bigbro tinybro=new Bigbro(); -...
SetPixels/GetPixles is very expensive operation CPU wise. You are probably doing every frame or smth.
Image contains Sprite and Sprite contains Texture and then you can use SetPixels.
Making portfolio is much more important than some degree. Companies (especially GameDev) don't really care about your degree at all. If you are...
I've just replied to you in the email, but I will reply here as well:
proTileMapEditor saves files to StreamingAssets/uteMaps folder as raw text...
There are plenty tutorials on generating world procedurally but it's not that easy as you might think. It's not just one click and world is...
You should show the script.
You have probably inserted it wrong into your code. Full script file should look like this (make sure file name is called "testscript"):
It had only one error. :) Fixed my post above. Next time trying fixing it yourself to learn coding. :)
Ok give me one sec, I will compile it.
Check out this answer: http://answers.unity3d.com/questions/38526/smooth-follow-camera.html
Something like this:
private int count = 0;
private bool firstHit = true;
private bool started = false;
private bool isEnabled =...