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Used 7 photos with an APS-C. Pretty low but I'm really limited by Ram (8go). Now I should try to take closer shots for the details. Keep in mind...
Playing with Shader Forge Tesselation & Details map on one of my photogrammetry test.
Updated previous stone wall test. Tweaked the textures in substance designer. Views from Unity editor, using Shader Forge Tesselation + Details...
You need to design your textures depending what you need. A low density texture will be better for camera close-up. But if I sample enough area I...
New texture. The close up are still blurry, I'm missing resolution. Will try to use details maps. When I can get new photos I will try to generate...
Reworked the first texture I posted on the small wip thread. Made some mistakes like capturing zbrush material lighting in the diffuse....
Working on creating photogrammetry assets. I'm actually processing photos I took past months and trying to improve the result & workflow....
Quick new test, trying to improve workflow/result :
Working on photogrammetric tilable textures.
A new substance designer texture. On top is the reference used.
new iteration of previous texture :
Thanks Tzan. I used this as a reference, looked interesting to reproduce :
After a break I spot some...
New substance designer texture.
Trying to emulate Blizzard art style with Substance Designer.
New iteration of my previous substance graph, with different parameters :
New iteration of my previous substance designer test.
My last Substance Designer test (screenshot from the application) :
Thanks HarleyW. I was working on a new substance designer test last days. In parallel i'm working on some photogrammetric assets (lot of time lost...
I continue slowy to work on my tower project. New block out of the forms and placeholders textures to get the mood....
Some time now I'm trying to learn photogrammetry and I want to plan new photo shoots in my region this Fall so i've decided to make some quick...