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I have a couple of suggestions that will make work with Shader Painter more pleasant.
Togglable outline for the brush, painting with low...
It is possible to specify output from sub graph?
I want to output Vector1 not Vector4 as it chooses automatically.
Anyone got Texture#D working in Shader Graph. Only thing that I get is gray texture. [IMG]
Is there here a way to cast Texture2D to Texture3D using only shader graph?
Have we any designated way to request a feature? There should be some sort of collection tool but I can't seem to find anything about it....